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                   Roysa Café Mobile App                           

 

Page Contents

1.    Project Overview

2.    Understanding the user: User research, Persona, Problem statement, User journey map

3.    Starting the design: Paper wireframes, Digital wireframes, Low-fidelity prototypesprototypes, Usability studies

4.    Refining the design: Mock-ups, High-fidelity prototype, Accessibility

5.    Conclusion: Takeaways, Next steps

 

1. Project Overview

 

The product: 

Roysa Café is a regional café located in the suburbs of a metropolitan area. Roysa Café strives to deliver healthy foods and side dishes. They offer a wide spectrum of competitive pricing. Roysa Café targets customers like busy parents and students who lack the time or ability to prepare a family dinner.

 

The problem:

Busy parents and students who lack the time or ability to prepare a healthy meal.

 

The goal:

Design an app for Roysa Café that allows users to easily order healthy dishes through the app and deliver them to their location.

 

My Role:

UX designer designing an app for Roysa Café from conception to delivery.

 

Responsibilities:

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
 

Getting Started

I began by posing some fundamental questions to myself, including these:

  • “What is the product and who is it for?”
  • “Who do I see as our biggest competitors?”
  • “What do our primary users need the most?”

 

2. Understading the user

I conducted interviews and created empathy maps to understand the users I’m designing for their needs. A primary user group identified through research was working adults who don’t have time to cook meals. This user group confirmed initial assumptions about Roysa Café customers, but research also revealed that time was not the only factor limiting users from cooking at home. Other user problems included abilities, interests, or challenges that make it difficult to get groceries for cooking.

 

User research: pain points

 

1. Time: Busy parents do not have enough time for shopping for groceries and prepare meals.

2. Accessibility: Platforms for ordering food are not equipped with assistive technologies.

3. Availability: Customers like students who live alone and have a healthy lifestyle and try to find low-calories and healthy food easily.

Meet the users

Persona: Maria

Problem statement:

Maria is a full-time fitness student who lives alone and needs easy access to low-calories anlow-caloried healthy food ordering options because she has no skill and time to prepare meals.

 

Persona: Michael

Problem statement:

Michael is a busy working father who needs easy access to healthy food ordering options because he has no time to cook dinner for himself and his son.

 

User journey map

Mapping Michael’s user journey revealed how helpful it would be for users to have access to a dedicated Roysa Cafe app.

 

3. Starting the design

Paper Wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points.

Digital Wireframes

As the initial design phase continued, I made sure to base screen designs on feedback and findings from user research.

Tracking the order was a key user need to address in the designs in addition to equipping the app to work with assistive technologies.

Low-fidelity prototype

Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected with was building and ordering a healthy meal, so the prototype could be used in a usability study.

 

Usability Study

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining. After analysis, the data were categorised into themes. I developed a high-fidelity version of the app with the following modifications:

First Usability Study

The first usability study was an unmoderated usability study with 5 participants. The session lasted approximately 15 minutes and was broken up into three parts: basic, closed-ended questions, open-ended questions, and a system usability scale. The findings included:

  • Users want to use the search bar easily.
  • Users want side dish options on the same page.
  • Users want to use create the profile easily.

Most users had trouble finding the profile icon in order to create a profile and the search bar did not have enough space for typing easily on it. The search bar needs a large size to use easily.

Most users want to add side dishes on the same page for adding to their order.

 

Second Usability Study

I decided to carry out a second usability study on the high-fidelity mockups and test the app’s visual design despite the fact that there weren’t many modifications made during the low-fidelity phase in order to see if it connects with the community I am creating for. With 5 participants, this study was also an unmoderated usability study. A 15-minute session was divided into two parts: general questions with closed-ended answers and open-ended questions. The findings comprised:

  • Users cannot see the price per meal until the end of the order process.
  • Users want to see other users’ previews for each meal.

Most users want to see the price per meal on the home page and other users’ previews for each meal.

 

4. Refining the design

 

High-fidelity prototype

The final high-fidelity prototype presented cleaner user flows for building a healthy meal and checkout. It also met user needs for a delivery option as well as more customization.

 

Accessibility considerations

 

1. Provided access to users who are hearing impaired through adding a vibrant notification to deliver the order.

2. Used icons to help make navigation easier.

3. Used detailed imagery for meals and toppings to help all users better understand the design.

Style Guide

5. Conclusion

 

Takeaways

While designing the Roysa Café app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs.

Next steps

Conduct more user research to determine any new areas of need.